wine-devel@list.winehq.org
December 2020
- 68 participants
- 416 discussions
[PATCH 2/3] wined3d: Request VK_MEMORY_PROPERTY_HOST_CACHED_BIT for WINED3D_RESOURCE_ACCESS_MAP_R buffers.
by Henri Verbeet Dec. 10, 2020
by Henri Verbeet Dec. 10, 2020
Dec. 10, 2020
1
0
[PATCH 1/3] wined3d: Do not request VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for dynamic buffers.
by Henri Verbeet Dec. 10, 2020
by Henri Verbeet Dec. 10, 2020
Dec. 10, 2020
1
0
[PATCH v2 5/5] gdiplus/tests: Use wide-char string literals for test strings.
by Jeff Smith Dec. 10, 2020
by Jeff Smith Dec. 10, 2020
Dec. 10, 2020
2
1
[PATCH 1/5] gdiplus/tests: Use wide-char string literals for font names.
by Jeff Smith Dec. 10, 2020
by Jeff Smith Dec. 10, 2020
Dec. 10, 2020
3
9
1
0
[PATCH] ntoskrnl/tests: Use wide-char string literals in locale.c.
by Michael Stefaniuc Dec. 9, 2020
by Michael Stefaniuc Dec. 9, 2020
Dec. 9, 2020
2
1
Dec. 9, 2020
1
0
Dec. 9, 2020
1
0
3
6
[PATCH vkd3d v3 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Zebediah Figura Dec. 9, 2020
by Zebediah Figura Dec. 9, 2020
Dec. 9, 2020
4
14