March 9, 2020
1
0
[PATCH 1/2] wined3d: Handle scale with multisampled destination in texture2d_blt_fbo().
by Paul Gofman March 9, 2020
by Paul Gofman March 9, 2020
March 9, 2020
2
2
1
0
[resend PATCH] ntdll: Add semi-stub for RtlGetNativeSystemInformation().
by Paul Gofman March 9, 2020
by Paul Gofman March 9, 2020
March 9, 2020
2
1
[PATCH] wbemdisp: Use pointer moniker instead of custom moniker implementation.
by Dmitry Timoshkov March 9, 2020
by Dmitry Timoshkov March 9, 2020
March 9, 2020
2
1
March 9, 2020
2
1
[PATCH 5/5] wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match().
by Zhiyi Zhang March 9, 2020
by Zhiyi Zhang March 9, 2020
March 9, 2020
2
1
March 9, 2020
2
1
[PATCH 3/5] wined3d: Pass a struct wined3d_output pointer to wined3d_check_device_type().
by Zhiyi Zhang March 9, 2020
by Zhiyi Zhang March 9, 2020
March 9, 2020
2
1
[PATCH 2/5] wined3d: Pass a struct wined3d_output pointer to wined3d_check_device_format_conversion().
by Zhiyi Zhang March 9, 2020
by Zhiyi Zhang March 9, 2020
March 9, 2020
2
1