[PATCH 3/5] wined3d: Use the view instead of the texture in is_full_clear().
by Henri Verbeet April 27, 2020
by Henri Verbeet April 27, 2020
April 27, 2020
1
0
[PATCH 2/5] wined3d: Move device_clear_render_targets() to texture.c.
by Henri Verbeet April 27, 2020
by Henri Verbeet April 27, 2020
April 27, 2020
1
0
[PATCH 1/5] wined3d: Do not flush read-only mappings in wined3d_texture_vk_download_data().
by Henri Verbeet April 27, 2020
by Henri Verbeet April 27, 2020
April 27, 2020
1
0
[PATCH] include/d3d11.idl: add missing d3d11 video processor enums
by Biswapriyo Nath April 27, 2020
by Biswapriyo Nath April 27, 2020
April 27, 2020
1
0
April 27, 2020
1
0
[PATCH v3 2/2] rpcrt4/tests: Add an existence test for NdrServerCallAll().
by Serge Gautherie April 27, 2020
by Serge Gautherie April 27, 2020
April 27, 2020
1
0
April 27, 2020
1
0
April 27, 2020
2
1
April 27, 2020
1
0
[PATCH 1/6] user32/tests: Add concurrency tests for SetForegroundWindow.
by Rémi Bernon April 27, 2020
by Rémi Bernon April 27, 2020
April 27, 2020
2
12