April 17, 2020
1
12
April 17, 2020
2
5
[PATCH v4 1/5] ddraw: Convert BOOL flags to bitfields in ddraw_surface.
by Paul Gofman April 17, 2020
by Paul Gofman April 17, 2020
April 17, 2020
2
3
April 17, 2020
2
7
[PATCH 15/15] wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
by Henri Verbeet April 17, 2020
by Henri Verbeet April 17, 2020
April 17, 2020
1
0
[PATCH 13/15] dxgi: Improve the d3d12_swapchain_SetColorSpace1() stub.
by Henri Verbeet April 17, 2020
by Henri Verbeet April 17, 2020
April 17, 2020
1
0
[PATCH 12/15] dxgi: Improve the d3d12_swapchain_CheckColorSpaceSupport() stub.
by Henri Verbeet April 17, 2020
by Henri Verbeet April 17, 2020
April 17, 2020
1
0
[PATCH 11/15] dxgi/tests: Add a test for frame latency events using d3d12.
by Henri Verbeet April 17, 2020
by Henri Verbeet April 17, 2020
April 17, 2020
1
0
[PATCH 10/15] dxgi: Implement d3d12_swapchain_GetMaximumFrameLatency().
by Henri Verbeet April 17, 2020
by Henri Verbeet April 17, 2020
April 17, 2020
1
0
[PATCH 09/15] dxgi: Implement d3d12_swapchain_SetMaximumFrameLatency().
by Henri Verbeet April 17, 2020
by Henri Verbeet April 17, 2020
April 17, 2020
1
0