[PATCH 07/10] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported().
by Henri Verbeet June 3, 2020
by Henri Verbeet June 3, 2020
June 3, 2020
1
0
[PATCH 06/10] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
by Henri Verbeet June 3, 2020
by Henri Verbeet June 3, 2020
June 3, 2020
1
0
[PATCH 05/10] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().
by Henri Verbeet June 3, 2020
by Henri Verbeet June 3, 2020
June 3, 2020
1
0
[PATCH 04/10] wined3d: Get rid of the "d3d_initialized" check in wined3d_texture_update_map_binding().
by Henri Verbeet June 3, 2020
by Henri Verbeet June 3, 2020
June 3, 2020
1
0
[PATCH 03/10] wined3d: Get rid of the "d3d_initialized" check in device_resource_released().
by Henri Verbeet June 3, 2020
by Henri Verbeet June 3, 2020
June 3, 2020
1
0
[PATCH 02/10] wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
by Henri Verbeet June 3, 2020
by Henri Verbeet June 3, 2020
June 3, 2020
1
0
[PATCH 01/10] wined3d: Get rid of the "d3d_initialized" check in wined3d_device_reset().
by Henri Verbeet June 3, 2020
by Henri Verbeet June 3, 2020
June 3, 2020
1
0
1
0
June 3, 2020
1
0
June 3, 2020
1
0