[PATCH 4/4] include/d3dcommon.idl: Add missing names in D3D_SHADER_INPUT_TYPE enum.
by Biswapriyo Nath Aug. 31, 2020
by Biswapriyo Nath Aug. 31, 2020
Aug. 31, 2020
2
1
[PATCH 3/4] include/d3dcommon.idl: Add missing names in D3D_NAME enum.
by Biswapriyo Nath Aug. 31, 2020
by Biswapriyo Nath Aug. 31, 2020
Aug. 31, 2020
2
1
[PATCH 2/4] include/d3dcommon.idl: Add missing names in D3D_SHADER_VARIABLE_TYPE enum.
by Biswapriyo Nath Aug. 31, 2020
by Biswapriyo Nath Aug. 31, 2020
Aug. 31, 2020
2
1
[PATCH 1/4] include/d3dcommon.idl: Add D3DDestructionNotifier interface.
by Biswapriyo Nath Aug. 31, 2020
by Biswapriyo Nath Aug. 31, 2020
Aug. 31, 2020
2
1
2
1
[PATCH] ntdll: RtlConvertToAutoInheritSecurityObject is NTSTATUS, not BOOL
by Louis Lenders Aug. 31, 2020
by Louis Lenders Aug. 31, 2020
Aug. 31, 2020
1
0
[PATCH v3 4/5] comsvcs: Implement ISharedPropertyGroupManager_get_Group().
by Jactry Zeng Aug. 30, 2020
by Jactry Zeng Aug. 30, 2020
Aug. 30, 2020
2
1
[PATCH v3 2/5] comsvcs: Add IDispatch support for ISharedPropertyGroupManager.
by Jactry Zeng Aug. 30, 2020
by Jactry Zeng Aug. 30, 2020
Aug. 30, 2020
2
1
[PATCH] winex11.drv: use vkGetPhysicalDeviceProperties2KHR to get gpu properties.
by Georg Lehmann Aug. 30, 2020
by Georg Lehmann Aug. 30, 2020
Aug. 30, 2020
2
1
1
0