[PATCH 1/2] wbemprox: Add class SystemRestore stub implementation.
by Dmitry Timoshkov Jan. 19, 2021
by Dmitry Timoshkov Jan. 19, 2021
Jan. 19, 2021
1
1
[PATCH 2/2] gdi32: Avoid best fit chars when mapping unicode character to a glyph index.
by Dmitry Timoshkov Jan. 19, 2021
by Dmitry Timoshkov Jan. 19, 2021
Jan. 19, 2021
1
0
1
0
[PATCH v2 4/4] winmm: Get rid of TIME_SMPTE format support in waveOutGetPosition().
by Akihiro Sagawa Jan. 19, 2021
by Akihiro Sagawa Jan. 19, 2021
Jan. 19, 2021
2
1
[PATCH v2 3/4] winmm/tests: Strictly test returned time format of waveOutGetPostion().
by Akihiro Sagawa Jan. 19, 2021
by Akihiro Sagawa Jan. 19, 2021
Jan. 19, 2021
2
1
[PATCH v2 2/4] winmm: Get rid of TIME_MS format support in waveOutGetPosition().
by Akihiro Sagawa Jan. 19, 2021
by Akihiro Sagawa Jan. 19, 2021
Jan. 19, 2021
2
1
[PATCH 3/5] ddraw: Use BitBlt() for exclusive mode frontbuffer updates if the swapchain window is not in the foreground.
by Henri Verbeet Jan. 19, 2021
by Henri Verbeet Jan. 19, 2021
Jan. 19, 2021
1
0
1
0
[PATCH 1/5] wined3d: Implement the "precise" flag in the GLSL shader backend.
by Henri Verbeet Jan. 19, 2021
by Henri Verbeet Jan. 19, 2021
Jan. 19, 2021
1
0
Jan. 19, 2021
1
0