wine-devel@list.winehq.org
November 2021
- 83 participants
- 756 discussions
[PATCH 6/9] win32u: Move NtUserMapVirtualKeyEx implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
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2
Nov. 16, 2021
3
2
[PATCH 4/9] win32u: Move NtUserSetKeyboardState implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
2
1
[PATCH 3/9] win32u: Move NtUserGetKeyboardState implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
2
1
Nov. 16, 2021
3
2
[PATCH 1/9] win32u: Move NtUserAttachThreadInput implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
2
1
[PATCH vkd3d 1/4] vkd3d-shader/spirv: Use runtime descriptor arrays.
by Conor McCarthy Nov. 16, 2021
by Conor McCarthy Nov. 16, 2021
Nov. 16, 2021
2
6
[PATCH vkd3d v2 1/4] vkd3d-shader/hlsl: Write the else block only if it isn't empty.
by Giovanni Mascellani Nov. 16, 2021
by Giovanni Mascellani Nov. 16, 2021
Nov. 16, 2021
1
3
[PATCH v2 1/3] wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
by Zebediah Figura Nov. 16, 2021
by Zebediah Figura Nov. 16, 2021
Nov. 16, 2021
2
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