wine-devel@list.winehq.org
December 2021
- 85 participants
- 585 discussions
[PATCH vkd3d v3 11/12] vkd3d-shader/hlsl: Handle mipmap level for texture arrays in sm4 ld instruction.
by Francisco Casas Dec. 17, 2021
by Francisco Casas Dec. 17, 2021
Dec. 17, 2021
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0
[PATCH vkd3d v3 08/12] vkd3d-shader/hlsl: Account for new texture dimension types when writing sm4 definitions.
by Francisco Casas Dec. 17, 2021
by Francisco Casas Dec. 17, 2021
Dec. 17, 2021
1
0
Dec. 17, 2021
2
1
Dec. 17, 2021
3
2
[PATCH] server/console: ensure conhost has created the TTY input stream before waiting
by Eric Pouech Dec. 17, 2021
by Eric Pouech Dec. 17, 2021
Dec. 17, 2021
2
5
[PATCH] wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map().
by Henri Verbeet Dec. 17, 2021
by Henri Verbeet Dec. 17, 2021
Dec. 17, 2021
1
0
[PATCH 1/3] winepulse.drv: Stop writing the same data again on underflow.
by Rémi Bernon Dec. 17, 2021
by Rémi Bernon Dec. 17, 2021
Dec. 17, 2021
2
6
[PATCH v2] winmm: Instanciate DirectInput8 class using CoCreateInstance.
by Rémi Bernon Dec. 17, 2021
by Rémi Bernon Dec. 17, 2021
Dec. 17, 2021
2
2
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1