1
0
[PATCH 3/5] wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
by Henri Verbeet March 25, 2021
by Henri Verbeet March 25, 2021
March 25, 2021
2
1
[PATCH 1/4] wined3d: Require vertexAttributeInstanceRateZeroDivisor.
by Zebediah Figura March 25, 2021
by Zebediah Figura March 25, 2021
March 25, 2021
5
10
[PATCH 1/6] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_vertex_declaration().
by Zebediah Figura March 25, 2021
by Zebediah Figura March 25, 2021
March 25, 2021
4
14
[PATCH 5/5] wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp().
by Henri Verbeet March 25, 2021
by Henri Verbeet March 25, 2021
March 25, 2021
1
0
March 25, 2021
1
0
March 25, 2021
1
0
[PATCH 1/5] wined3d: Handle a few more border colours for Vulkan samplers.
by Henri Verbeet March 25, 2021
by Henri Verbeet March 25, 2021
March 25, 2021
1
0
March 25, 2021
2
1
[PATCH 1/3] gdi32: Move otmEMSquare initialization to freetype_load_font.
by Akihiro Sagawa March 25, 2021
by Akihiro Sagawa March 25, 2021
March 25, 2021
2
1