April 29, 2021
3
3
[PATCH] mfreadwrite/tests: Fix testing of a source with one stream.
by Giovanni Mascellani April 5, 2021
by Giovanni Mascellani April 5, 2021
April 5, 2021
3
2
[PATCH vkd3d 1/5] vkd3d-shader: Allocate temporary registers for variables.
by Zebediah Figura April 2, 2021
by Zebediah Figura April 2, 2021
April 2, 2021
3
10
[PATCH v2 2/2] ole32: Always initialize storage header before writing it.
by Dmitry Timoshkov April 2, 2021
by Dmitry Timoshkov April 2, 2021
April 2, 2021
3
2
[PATCH v2 1/2] ole32/tests: Add more tests for custom ILockBytes implementation.
by Dmitry Timoshkov April 2, 2021
by Dmitry Timoshkov April 2, 2021
April 2, 2021
3
2
[PATCH] jscript: Force base type of _jsval_t to be ULONGLONG instead of double.
by Dmitry Timoshkov April 2, 2021
by Dmitry Timoshkov April 2, 2021
April 2, 2021
3
10
[PATCH 1/2] gdi32: Move the loop through each clipped rectangle to the primitive blend funcs.
by Gabriel Ivăncescu April 2, 2021
by Gabriel Ivăncescu April 2, 2021
April 2, 2021
2
6
[PATCH 1/5] wined3d: Check for a valid index buffer in d3d[89]_device_DrawIndexedPrimitive().
by Zebediah Figura April 1, 2021
by Zebediah Figura April 1, 2021
April 1, 2021
4
11
2
1
March 31, 2021
1
0