March 30, 2021
1
2
1
0
[PATCH 2/2] ole32: Always initialize storage header before writing it.
by Dmitry Timoshkov March 30, 2021
by Dmitry Timoshkov March 30, 2021
March 30, 2021
1
0
[PATCH 1/5] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_draw().
by Zebediah Figura March 30, 2021
by Zebediah Figura March 30, 2021
March 30, 2021
4
12
[PATCH v3 1/2] ntdll: Implement NtQuerySystemInformationEx(SystemCpuSetInformation).
by Paul Gofman March 30, 2021
by Paul Gofman March 30, 2021
March 30, 2021
2
2
[PATCH vkd3d v2 1/5] vkd3d-shader: Create a separate variable for uniforms.
by Matteo Bruni March 30, 2021
by Matteo Bruni March 30, 2021
March 30, 2021
2
9
[PATCH v2 1/6] reg: Parse 'reg delete' command-line arguments in delete.c
by Hugh McMaster March 30, 2021
by Hugh McMaster March 30, 2021
March 30, 2021
1
5
1
0
1
0
1
0