[PATCH] ntdll: Release IO thread pool object from ioqueue_thread_proc().
by Paul Gofman April 19, 2021
by Paul Gofman April 19, 2021
April 19, 2021
1
0
[PATCH vkd3d 0/5] vkd3d: Refactorings and mods to prepare for unbounded descriptor arrays.
by Conor McCarthy April 19, 2021
by Conor McCarthy April 19, 2021
April 19, 2021
3
15
April 19, 2021
3
13
1
2
April 19, 2021
1
0
[PATCH v5 1/2] wined3d: Handle typeless resolve in the Vulkan blitter.
by Jan Sikorski April 19, 2021
by Jan Sikorski April 19, 2021
April 19, 2021
3
4
[PATCH 1/6] wined3d: Introduce wined3d_device_context_get_shader_resource_view().
by Zebediah Figura April 19, 2021
by Zebediah Figura April 19, 2021
April 19, 2021
2
11
[PATCH v3 1/2] wined3d: Only use default SetPixelFormat on private windows.
by Connor McAdams April 19, 2021
by Connor McAdams April 19, 2021
April 19, 2021
2
2
April 19, 2021
3
2
April 19, 2021
2
1