2
1
April 30, 2021
2
6
[PATCH 4/4] shell32: use a smaller range of shellview menu IDs in our IContextMenu functions
by Damjan Jovanovic April 30, 2021
by Damjan Jovanovic April 30, 2021
April 30, 2021
2
1
1
0
[PATCH 3/4] shell32/tests: test what Shell_MergeMenus() does with a negative adjustment
by Damjan Jovanovic April 30, 2021
by Damjan Jovanovic April 30, 2021
April 30, 2021
1
0
[PATCH 2/4] shell32: the menu wIDs in hmenu were rebased by idCmdFirst
by Damjan Jovanovic April 30, 2021
by Damjan Jovanovic April 30, 2021
April 30, 2021
1
0
April 30, 2021
1
0
[PATCH] winegstreamer: Delay duration query until caps have been acquired.
by Zebediah Figura April 29, 2021
by Zebediah Figura April 29, 2021
April 29, 2021
1
0
[PATCH 3/4] d3d11/tests: Initialise "constant" in test_device_context_state() (Valgrind).
by Henri Verbeet April 29, 2021
by Henri Verbeet April 29, 2021
April 29, 2021
2
1
[PATCH 4/4] wined3d: Only read "*rect_count" when "rects" is non-NULL in wined3d_device_context_get_scissor_rects() (Valgrind).
by Henri Verbeet April 29, 2021
by Henri Verbeet April 29, 2021
April 29, 2021
1
0