[PATCH 4/4] wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
by Henri Verbeet May 5, 2021
by Henri Verbeet May 5, 2021
May 5, 2021
1
0
[PATCH 3/4] dxgi: Pass an IWineDXGIFactory pointer to dxgi_get_output_from_window().
by Henri Verbeet May 5, 2021
by Henri Verbeet May 5, 2021
May 5, 2021
1
0
[PATCH 2/4] dxgi: Store an IWineDXGIFactory pointer in struct d3d11_swapchain.
by Henri Verbeet May 5, 2021
by Henri Verbeet May 5, 2021
May 5, 2021
1
0
[PATCH 1/4] dxgi/tests: Test that we don't use objects returned by wrapped interfaces internally.
by Henri Verbeet May 5, 2021
by Henri Verbeet May 5, 2021
May 5, 2021
1
0
May 5, 2021
5
24
[PATCH] riched20: Allow to insert OLE object at specified character position.
by Jactry Zeng May 5, 2021
by Jactry Zeng May 5, 2021
May 5, 2021
1
0
[PATCH] riched20: Allow to insert OLE object at specified character position.
by Jactry Zeng May 5, 2021
by Jactry Zeng May 5, 2021
May 5, 2021
1
0
May 5, 2021
1
3
May 4, 2021
1
4
[PATCH 1/3] shell32: implement IID_IContextMenu in CreateViewObject() methods for shell folders that support it
by Damjan Jovanovic May 4, 2021
by Damjan Jovanovic May 4, 2021
May 4, 2021
3
3