[PATCH vkd3d v4 1/5] vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
by Zebediah Figura July 22, 2021
by Zebediah Figura July 22, 2021
July 22, 2021
6
14
[PATCH vkd3d] vkd3d: Do not call vkCmdPushConstants() with a count of zero (KHRONOS_validation).
by Zebediah Figura July 22, 2021
by Zebediah Figura July 22, 2021
July 22, 2021
3
2
[PATCH 1/5] winegstreamer: Inline query_duration() into wg_parser_connect().
by Anton Baskanov July 22, 2021
by Anton Baskanov July 22, 2021
July 22, 2021
2
9
[PATCH 1/6] wined3d: Separate a helper to update Vulkan CBV bindings.
by Zebediah Figura July 22, 2021
by Zebediah Figura July 22, 2021
July 22, 2021
3
7
[PATCH 1/2] mfmediaengine: Handle Play() when called before topology is set.
by Nikolay Sivov July 22, 2021
by Nikolay Sivov July 22, 2021
July 22, 2021
1
1
[PATCH 4/4] include: Add IN6_IS_ADDR_LINKLOCAL() and IN6_IS_ADDR_SITELOCAL().
by Huw Davies July 22, 2021
by Huw Davies July 22, 2021
July 22, 2021
1
0
[PATCH 3/4] iphlpapi: Retrieve the IPv4 addresses using an export rather than a helper.
by Huw Davies July 22, 2021
by Huw Davies July 22, 2021
July 22, 2021
1
0
[PATCH 2/4] iphlpapi: Implement AllocateAndGetIpAddrTableFromStack() on top of GetIpAddrTable().
by Huw Davies July 22, 2021
by Huw Davies July 22, 2021
July 22, 2021
1
0
July 22, 2021
1
0
[PATCH 11/11] gdi32: Use NtGdiPolyPolyDraw for PolyBezierTo implementation.
by Jacek Caban July 22, 2021
by Jacek Caban July 22, 2021
July 22, 2021
2
1