Aug. 12, 2021
1
0
Aug. 12, 2021
1
0
[PATCH v2 3/7] gdi32: Use GetDIBits instead of GetObject in MFDRV_StretchBlt.
by Jacek Caban Aug. 12, 2021
by Jacek Caban Aug. 12, 2021
Aug. 12, 2021
1
0
Aug. 12, 2021
1
0
Aug. 12, 2021
1
0
[PATCH 1/2] d3d10/effect: Get rid of unnecessary cast in ID3D10EffectPass::GetDesc().
by Nikolay Sivov Aug. 12, 2021
by Nikolay Sivov Aug. 12, 2021
Aug. 12, 2021
1
1
[PATCH v2] msxml3: use XSD regex quantifier format S{0, m} instead of S{, m}
by Damjan Jovanovic Aug. 12, 2021
by Damjan Jovanovic Aug. 12, 2021
Aug. 12, 2021
2
1
[PATCH vkd3d 1/5] vkd3d-shader: Use a designated initializer in debug_expr_op().
by Zebediah Figura Aug. 11, 2021
by Zebediah Figura Aug. 11, 2021
Aug. 11, 2021
1
4
Aug. 11, 2021
2
2
Aug. 11, 2021
2
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