wine-devel@list.winehq.org
September 2021
- 83 participants
- 748 discussions
[v4 PATCH vkd3d 1/2] vkd3d-shader: Don't resize the buffer when there is enough free space.
by Matteo Bruni Oct. 1, 2021
by Matteo Bruni Oct. 1, 2021
Oct. 1, 2021
2
3
[PATCH vkd3d v2 1/6] vkd3d-shader/hlsl: Parse state blocks in variable definitions.
by Zebediah Figura Oct. 1, 2021
by Zebediah Figura Oct. 1, 2021
Oct. 1, 2021
4
23
[PATCH v2 3/3] gdi32: Use NtAllocateVirtualMemory to allocate GDI_SHARED_MEMORY.
by Jacek Caban Oct. 1, 2021
by Jacek Caban Oct. 1, 2021
Oct. 1, 2021
2
1
Oct. 1, 2021
2
1
Oct. 1, 2021
2
1
[PATCH 1/6] d3d10/effect: Go through both local and shared buffers when looking for shader resources.
by Nikolay Sivov Sept. 30, 2021
by Nikolay Sivov Sept. 30, 2021
Sept. 30, 2021
3
16
1
1
3
5
2
3
[PATCH vkd3d 2/2] tests: Add tests for NULL event handles in SetEventOnCompletion().
by Conor McCarthy Sept. 30, 2021
by Conor McCarthy Sept. 30, 2021
Sept. 30, 2021
1
0