wine-devel@list.winehq.org
September 2021
- 83 participants
- 748 discussions
[PATCH vkd3d] vkd3d-shader/hlsl: Write dimension for constant buffer registers.
by Giovanni Mascellani Sept. 15, 2021
by Giovanni Mascellani Sept. 15, 2021
Sept. 15, 2021
2
1
[PATCH vkd3d] vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
by Giovanni Mascellani Sept. 15, 2021
by Giovanni Mascellani Sept. 15, 2021
Sept. 15, 2021
2
1
Sept. 15, 2021
2
1
[PATCH v5] dsound: Commit next audio chunk between play cursor and write cursor to playing.
by Eduard Permyakov Sept. 15, 2021
by Eduard Permyakov Sept. 15, 2021
Sept. 15, 2021
2
6
Sept. 15, 2021
2
1
[PATCH v2 1/7] wined3d: Make wined3d_texture_update_map_binding() backend-independent.
by Jan Sikorski Sept. 15, 2021
by Jan Sikorski Sept. 15, 2021
Sept. 15, 2021
2
13
Sept. 15, 2021
2
9
[PATCH] sechost: Fix argument pointers array allocation size (Coverity).
by Nikolay Sivov Sept. 15, 2021
by Nikolay Sivov Sept. 15, 2021
Sept. 15, 2021
1
0
[PATCH vkd3d] vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
by Henri Verbeet Sept. 15, 2021
by Henri Verbeet Sept. 15, 2021
Sept. 15, 2021
1
0
4
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