[PATCH 07/11] d3d11/tests: Add some tests for ID3DUserDefinedAnnotation.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
2
1
Jan. 25, 2022
1
0
[PATCH 1/6] d3d10/effect: Fix iteration in GetBackingStore() for depth stencil states.
by Nikolay Sivov Jan. 25, 2022
by Nikolay Sivov Jan. 25, 2022
Jan. 25, 2022
2
10
[PATCH 06/11] d3d11: Implement the ID3DUserDefinedAnnotation interface.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
2
1
[PATCH 11/11] wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 10/11] wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 09/11] wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 08/11] wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 05/11] wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 04/11] wined3d: Acquire references to stream output buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0