[PATCH 1/5] wined3d: Acquire depth/stencil state references for command lists by inspecting CS packets.
by Henri Verbeet Jan. 21, 2022
by Henri Verbeet Jan. 21, 2022
Jan. 21, 2022
1
0
[PATCH] d3d8/tests: Accept new WARP test failure in test_updatetexture().
by Stefan Dösinger Jan. 21, 2022
by Stefan Dösinger Jan. 21, 2022
Jan. 21, 2022
2
1
[PATCH 1/3] d3d9/tests: Accept Nvidia results in test_sample_mask as broken.
by Stefan Dösinger Jan. 21, 2022
by Stefan Dösinger Jan. 21, 2022
Jan. 21, 2022
2
5
[PATCH vkd3d 2/2] vkd3d: Map copy queues to compute queues if necessary and supported.
by Conor McCarthy Jan. 21, 2022
by Conor McCarthy Jan. 21, 2022
Jan. 21, 2022
1
0
Jan. 21, 2022
1
0
[PATCH v7 1/6] ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES only if window is not in foreground.
by Gabriel Ivăncescu Jan. 21, 2022
by Gabriel Ivăncescu Jan. 21, 2022
Jan. 21, 2022
5
23
Jan. 21, 2022
1
2
[PATCH 1/5] winhttp/tests: Also test async websockets with secure connection.
by Paul Gofman Jan. 21, 2022
by Paul Gofman Jan. 21, 2022
Jan. 21, 2022
3
11
Jan. 21, 2022
3
2
Jan. 21, 2022
3
2