[PATCH 1/5] wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
by Henri Verbeet Jan. 20, 2022
by Henri Verbeet Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH] d3d11/tests: Ignore random WARP failures in test_pipeline_statistics_query.
by Stefan Dösinger Jan. 20, 2022
by Stefan Dösinger Jan. 20, 2022
Jan. 20, 2022
3
2
1
1
[PATCH 1/5] d3d10/effect: Add a structure to keep shader variables references.
by Nikolay Sivov Jan. 20, 2022
by Nikolay Sivov Jan. 20, 2022
Jan. 20, 2022
3
12
[PATCH v2] bcrypt: Return BCryptSignHash len when only output is NULL.
by Hans Leidekker Jan. 20, 2022
by Hans Leidekker Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH vkd3d 5/8] vkd3d-shader/hlsl: Support addition for all numeric types in fold_constants().
by Francisco Casas Jan. 20, 2022
by Francisco Casas Jan. 20, 2022
Jan. 20, 2022
3
6
3
5
[PATCH 1/7] dinput/tests: Test HID device with steering wheel and various pedal combinations.
by Rémi Bernon Jan. 20, 2022
by Rémi Bernon Jan. 20, 2022
Jan. 20, 2022
2
8
2
1
Jan. 20, 2022
1
0