[PATCH 5/7] d2d1: Use the TYPE_END vertex type when last/first vertices coincide.
by Henri Verbeet Jan. 11, 2022
by Henri Verbeet Jan. 11, 2022
Jan. 11, 2022
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[PATCH 2/7] d2d1/tests: Add a test for single quadratic Bézier segment.
by Henri Verbeet Jan. 11, 2022
by Henri Verbeet Jan. 11, 2022
Jan. 11, 2022
2
1
False positives? - Re: TestBot job 104977 - results: [PATCH 1/8] d2d1/tests: Test StrokeContains when last segment is bezier and closes the path
by Stefan Brüns Jan. 11, 2022
by Stefan Brüns Jan. 11, 2022
Jan. 11, 2022
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Jan. 11, 2022
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2
Jan. 11, 2022
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Jan. 11, 2022
2
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Jan. 11, 2022
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[PATCH 4/7] d2d1: Refactor outline generation as preparation for the new TYPE_END vertex type.
by Henri Verbeet Jan. 11, 2022
by Henri Verbeet Jan. 11, 2022
Jan. 11, 2022
1
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[PATCH 3/7] d2d1/tests: Test coincident last/first vertex for both OPEN and CLOSED.
by Henri Verbeet Jan. 11, 2022
by Henri Verbeet Jan. 11, 2022
Jan. 11, 2022
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[PATCH 1/7] d2d1: Silence SetSegmentFlags() FIXME when setting default value.
by Henri Verbeet Jan. 11, 2022
by Henri Verbeet Jan. 11, 2022
Jan. 11, 2022
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