[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
by Zebediah Figura Jan. 11, 2022
by Zebediah Figura Jan. 11, 2022
Jan. 11, 2022
5
13
1
0
[PATCH 1/2] commdlg: Pass the 16-bit structure to the WM_INITDIALOG hook.
by Huw Davies Jan. 11, 2022
by Huw Davies Jan. 11, 2022
Jan. 11, 2022
1
0
Jan. 11, 2022
1
0
1
0
Re: [PATCH] ntdll: set user_shared_data to 0x7fffffff0000 and virtual_alloc_first_teb can run succeeded on android aarch64
by Stefan Dösinger Jan. 11, 2022
by Stefan Dösinger Jan. 11, 2022
Jan. 11, 2022
1
0
[PATCH v2] d2d1: Silence SetSegmentFlags FIXME when setting default value
by Stefan Brüns Jan. 11, 2022
by Stefan Brüns Jan. 11, 2022
Jan. 11, 2022
2
1
[PATCH] d2d1: Silence SetSegmentFlags FIXME when setting default value
by Stefan Brüns Jan. 11, 2022
by Stefan Brüns Jan. 11, 2022
Jan. 11, 2022
2
1
[PATCH vkd3d 1/4] vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
by Zebediah Figura Jan. 11, 2022
by Zebediah Figura Jan. 11, 2022
Jan. 11, 2022
5
11
Jan. 10, 2022
4
3