[PATCH v2 1/5] include/windows.foundation.collections.idl: Add IVector<T> interface.
by Bernhard Kölbl Feb. 11, 2022
by Bernhard Kölbl Feb. 11, 2022
Feb. 11, 2022
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Feb. 11, 2022
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Feb. 11, 2022
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Feb. 11, 2022
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Feb. 11, 2022
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[PATCH 1/2] wined3d: Reinitialize query pool's free list entry when it runs out.
by Jan Sikorski Feb. 11, 2022
by Jan Sikorski Feb. 11, 2022
Feb. 11, 2022
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4
Feb. 11, 2022
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[PATCH] wined3d: Use a separate heap for deferred resource upload buffers.
by Jan Sikorski Feb. 11, 2022
by Jan Sikorski Feb. 11, 2022
Feb. 11, 2022
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1
Feb. 11, 2022
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Feb. 11, 2022
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Feb. 11, 2022
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[PATCH v2 4/5] comctl32: LVM_INSERTITEM handler should send LVN_ITEMCHANGING/LVN_ITEMCHANGED notifications when the item state is being set.
by Dmitry Timoshkov Feb. 11, 2022
by Dmitry Timoshkov Feb. 11, 2022
Feb. 11, 2022
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[PATCH v2 5/5] comctl32: LVM_INSERTITEM handler should send notifications with uChanged = LVIF_STATE.
by Dmitry Timoshkov Feb. 11, 2022
by Dmitry Timoshkov Feb. 11, 2022
Feb. 11, 2022
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Feb. 11, 2022
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[PATCH v2 2/5] comctl32/tests: Add iItem and uChanged to LVN_ITEMCHANGING/LVN_ITEMCHANGED context.
by Dmitry Timoshkov Feb. 11, 2022
by Dmitry Timoshkov Feb. 11, 2022
Feb. 11, 2022
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[PATCH] mfplat/buffer: Avoid two copies when locking a D3D9 buffer if possible.
by Giovanni Mascellani Feb. 11, 2022
by Giovanni Mascellani Feb. 11, 2022
Feb. 11, 2022
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3
Feb. 11, 2022
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