Feb. 28, 2022
2
2
[PATCH v2] wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.
by Zebediah Figura Feb. 28, 2022
by Zebediah Figura Feb. 28, 2022
Feb. 28, 2022
3
2
2
2
[PATCH v2 1/6] mfplat/tests: Check that buffers are properly aligned.
by Giovanni Mascellani Feb. 27, 2022
by Giovanni Mascellani Feb. 27, 2022
Feb. 27, 2022
3
16
[PATCH v2 resend 1/2] ntdll: Implement alloc_size support in NtCreateFile.
by Patrick Hibbs Feb. 27, 2022
by Patrick Hibbs Feb. 27, 2022
Feb. 27, 2022
1
1
[PATCH v2 1/2] wusa: Use case insensitive comparison for expressions.
by Mohamad Al-Jaf Feb. 27, 2022
by Mohamad Al-Jaf Feb. 27, 2022
Feb. 27, 2022
2
4
2
2
[PATCH 1/3] d3d10/tests: Add tests for Direct3D 10 shader reflection interfaces.
by Zebediah Figura Feb. 27, 2022
by Zebediah Figura Feb. 27, 2022
Feb. 27, 2022
4
6
[PATCH 1/3] powrprof: Add PowerUnregisterSuspendResumeNotification stub.
by Torge Matthies Feb. 27, 2022
by Torge Matthies Feb. 27, 2022
Feb. 27, 2022
1
2
1
0
[PATCH] crypt32: Use an unsigned int to avoid a compiler warning on macOS.
by Huw Davies Feb. 26, 2022
by Huw Davies Feb. 26, 2022
Feb. 26, 2022
1
0
[PATCH 2/2] oleacc/tests: Check if test window has focus in test_default_client_accessible_object tests.
by Piotr Caban Feb. 26, 2022
by Piotr Caban Feb. 26, 2022
Feb. 26, 2022
1
0
1
0
[PATCH 1/3] windows.gaming.input: Split RawGameController runtimeclass to separate source.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
1
2
[PATCH 1/3] winegstreamer: Implement WMA decoder Process(Input|Output) error checks.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
2
4
[PATCH v2 1/5] include/windows.media.speechrecognition.idl: Add SpeechRecognitionResult.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
1
4
[PATCH v2 1/8] winegstreamer: Link the container pads and activate ours.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
3
14
[PATCH v3] windowscodecs: Correctly handle 8bpp custom conversions
by Alistair Leslie-Hughes Feb. 26, 2022
by Alistair Leslie-Hughes Feb. 26, 2022
Feb. 26, 2022
2
1
1
5
[PATCH vkd3d 5/5] vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0
[PATCH vkd3d 4/5] vkd3d-utils: Return an ID3DBlob pointer from D3DCreateBlob().
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0
[PATCH vkd3d 3/5] vkd3d-shader: Callers of vkd3d_shader_get_supported_target_types() should ignore unrecognised target types.
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0
[PATCH vkd3d 2/5] vkd3d-shader: Callers of vkd3d_shader_get_supported_source_types() should ignore unrecognised source types.
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0
[PATCH vkd3d 1/5] vkd3d-shader: Add a function pointer type for vkd3d_shader_preprocess().
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0
Feb. 25, 2022
3
10