wine-devel@list.winehq.org
February 2022
- 87 participants
- 926 discussions
[PATCH] crypt32: Use an unsigned int to avoid a compiler warning on macOS.
by Huw Davies Feb. 26, 2022
by Huw Davies Feb. 26, 2022
Feb. 26, 2022
1
0
[PATCH 2/2] oleacc/tests: Check if test window has focus in test_default_client_accessible_object tests.
by Piotr Caban Feb. 26, 2022
by Piotr Caban Feb. 26, 2022
Feb. 26, 2022
1
0
1
0
[PATCH 1/3] windows.gaming.input: Split RawGameController runtimeclass to separate source.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
1
2
[PATCH 1/3] winegstreamer: Implement WMA decoder Process(Input|Output) error checks.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
2
4
[PATCH v2 1/5] include/windows.media.speechrecognition.idl: Add SpeechRecognitionResult.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
1
4
[PATCH v2 1/8] winegstreamer: Link the container pads and activate ours.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
3
14
[PATCH v3] windowscodecs: Correctly handle 8bpp custom conversions
by Alistair Leslie-Hughes Feb. 26, 2022
by Alistair Leslie-Hughes Feb. 26, 2022
Feb. 26, 2022
2
1
1
5
[PATCH vkd3d 5/5] vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0