[PATCH 1/2] qedit/tests: Check the Sample Grabber's buffer during and after flushing.
by Gabriel Ivăncescu Oct. 4, 2022
by Gabriel Ivăncescu Oct. 4, 2022
Oct. 4, 2022
5
7
[PATCH v4 1/8] server: Actually set initial status in set_async_direct_result handler.
by Jinoh Kang June 19, 2022
by Jinoh Kang June 19, 2022
June 19, 2022
3
10
[PATCH 1/2] shell32: Only call HCR_GetFolderAttributes with simple pidls
by Fabian Maurer April 27, 2022
by Fabian Maurer April 27, 2022
April 27, 2022
2
5
[PATCH] dxgi: Fake success in dxgi_adapter_RegisterVideoMemoryBudgetChangeNotificationEvent
by Fabian Maurer April 24, 2022
by Fabian Maurer April 24, 2022
April 24, 2022
3
3
April 23, 2022
3
9
[PATCH v2] winex11.drv: Call ImeSetCompositionString after IME_SetResultString
by Alex Kwak April 19, 2022
by Alex Kwak April 19, 2022
April 19, 2022
4
4
April 19, 2022
4
5
[PATCH v3 1/7] jscript: Implement Object.prototype.__defineGetter__.
by Gabriel Ivăncescu April 11, 2022
by Gabriel Ivăncescu April 11, 2022
April 11, 2022
3
20
[PATCH vkd3d 1/2] vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
by Henri Verbeet April 6, 2022
by Henri Verbeet April 6, 2022
April 6, 2022
2
1
[PATCH vkd3d v2 1/9] vkd3d-shader/hlsl: Use an unsigned variable for iteration.
by Giovanni Mascellani April 6, 2022
by Giovanni Mascellani April 6, 2022
April 6, 2022
4
35