[PATCH 6/6] winex11: Use format_entry to store cached XDND formats data.
by Jacek Caban April 27, 2022
by Jacek Caban April 27, 2022
April 27, 2022
1
0
[PATCH 5/6] winex11: Move CF_HDROP filtering to import_xdnd_selection.
by Jacek Caban April 27, 2022
by Jacek Caban April 27, 2022
April 27, 2022
1
0
[PATCH 4/6] winex11: Return selection data as a single buffer from import_xdnd_selection.
by Jacek Caban April 27, 2022
by Jacek Caban April 27, 2022
April 27, 2022
1
0
April 27, 2022
1
0
April 27, 2022
1
0
[PATCH 0/5] MR5: windows.media.speech: Backport tweaks from windows.gaming.input async.
by Rémi Bernon April 27, 2022
by Rémi Bernon April 27, 2022
April 27, 2022
2
9
1
0
[PATCH 1/5] d3dx9/tests: Test D3DXAssembleShader() with both terminated and not terminated include data.
by Matteo Bruni April 27, 2022
by Matteo Bruni April 27, 2022
April 27, 2022
3
7
April 27, 2022
1
0
[PATCH] wined3d: Trace the SRGB flag in wined3d_texture_gl_prepare_texture().
by Zebediah Figura April 27, 2022
by Zebediah Figura April 27, 2022
April 27, 2022
2
1