[PATCH v3 3/4] dwrite: Add Segoe UI Symbol fallback range for the Geometric Shapes unicode block.
by Dmitry Timoshkov April 4, 2022
by Dmitry Timoshkov April 4, 2022
April 4, 2022
1
0
[PATCH v3 2/4] dwrite/tests: Add some tests for Segoe UI Symbol font family.
by Dmitry Timoshkov April 4, 2022
by Dmitry Timoshkov April 4, 2022
April 4, 2022
1
0
[PATCH v3 1/4] dwrite/tests: Add some tests for Segoe UI font family.
by Dmitry Timoshkov April 4, 2022
by Dmitry Timoshkov April 4, 2022
April 4, 2022
1
0
[PATCH] wined3d: Spawn a separate thread to adjust the window state of windows belonging to other threads.
by Henri Verbeet April 4, 2022
by Henri Verbeet April 4, 2022
April 4, 2022
1
0
2
5
[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Allow mixing "in" and "out" with other modifiers.
by Zebediah Figura April 4, 2022
by Zebediah Figura April 4, 2022
April 4, 2022
5
28
[PATCH vkd3d v2 1/3] vkd3d-shader/hlsl: Write SM4 bitwise OR instructions.
by Zebediah Figura April 4, 2022
by Zebediah Figura April 4, 2022
April 4, 2022
5
14
[PATCH v3] winex11.drv: Use composition string from XIM on IME_SetResultString()
by Alex Kwak April 4, 2022
by Alex Kwak April 4, 2022
April 4, 2022
2
1
[PATCH v3 1/5] mf/tests: Fix incorrect array index when formatting blob value.
by Rémi Bernon April 4, 2022
by Rémi Bernon April 4, 2022
April 4, 2022
3
11
[PATCH v2 1/4] kernelbase: Use the same HLOCAL entry pointer alignment as native.
by Rémi Bernon April 4, 2022
by Rémi Bernon April 4, 2022
April 4, 2022
2
4