6
11
[PATCH 1/2] qedit/tests: Check the Sample Grabber's buffer during and after flushing.
by Gabriel Ivăncescu Oct. 4, 2022
by Gabriel Ivăncescu Oct. 4, 2022
Oct. 4, 2022
5
7
July 28, 2022
10
15
June 28, 2022
2
12
[PATCH v3 0/1] MR23: shell32: Sanitize Program Manager icon and group names
by Alex Henrie (@alexhenrie) June 20, 2022
by Alex Henrie (@alexhenrie) June 20, 2022
June 20, 2022
2
4
[PATCH 0/1] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
by Paul Gofman (@gofman) June 20, 2022
by Paul Gofman (@gofman) June 20, 2022
June 20, 2022
3
6
[PATCH v4 1/8] server: Actually set initial status in set_async_direct_result handler.
by Jinoh Kang June 19, 2022
by Jinoh Kang June 19, 2022
June 19, 2022
3
10
[PATCH v2 0/5] MR131: wined3d: Introduce wined3d_device_check_format_support().
by Chip Davis (@cdavis5e) June 15, 2022
by Chip Davis (@cdavis5e) June 15, 2022
June 15, 2022
6
16
13
21
June 13, 2022
2
25