Re: [PATCH v2 0/2] MR102: d3dx9: Build without -DWINE_NO_LONG_TYPES. - approved
by Alexandre Julliard (@julliard) May 20, 2022
by Alexandre Julliard (@julliard) May 20, 2022
May 20, 2022
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0
May 20, 2022
3
5
Re: [PATCH v2 0/6] MR100: ntdll: More heap code cleanup. - approved
by Alexandre Julliard (@julliard) May 20, 2022
by Alexandre Julliard (@julliard) May 20, 2022
May 20, 2022
1
0
Re: [PATCH v3 0/3] MR95: combase: Try loading WinRT activatable classes from the activation context path. - approved
by Alexandre Julliard (@julliard) May 20, 2022
by Alexandre Julliard (@julliard) May 20, 2022
May 20, 2022
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0
3
3
[PATCH 5/5] dxgi: Implement adapter video memory budget change notification.
by Zhiyi Zhang May 20, 2022
by Zhiyi Zhang May 20, 2022
May 20, 2022
3
5
May 20, 2022
3
7
[PATCH v3 0/2] MR76: ntdll: Set up 32-bit segments to support Wow64 on macOS 10.15+.
by Brendan Shanks (@bshanks) May 20, 2022
by Brendan Shanks (@bshanks) May 20, 2022
May 20, 2022
2
2
Re: [PATCH v2 0/2] MR76: ntdll: Set up 32-bit segments to support Wow64 on macOS 10.15+.
by Brendan Shanks (@bshanks) May 20, 2022
by Brendan Shanks (@bshanks) May 20, 2022
May 20, 2022
1
0
May 20, 2022
1
0