[PATCH 1/3] wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad().
by Zebediah Figura June 2, 2022
by Zebediah Figura June 2, 2022
June 2, 2022
1
2
[PATCH vkd3d 1/7] tests: Test how matrix types interact with semantics.
by Giovanni Mascellani June 2, 2022
by Giovanni Mascellani June 2, 2022
June 2, 2022
2
9
June 1, 2022
2
6
Re: [PATCH v2 0/4] MR168: winemac: PE conversion preparation - approved
by Alexandre Julliard (@julliard) June 1, 2022
by Alexandre Julliard (@julliard) June 1, 2022
June 1, 2022
1
0
Re: [PATCH v2 0/1] MR166: include: Add touch and pointer input related winuser.h declarations. - approved
by Alexandre Julliard (@julliard) June 1, 2022
by Alexandre Julliard (@julliard) June 1, 2022
June 1, 2022
1
0
Re: [PATCH v2 0/1] MR164: winex11.drv: Avoid adding duplicate GPUs. - approved
by Alexandre Julliard (@julliard) June 1, 2022
by Alexandre Julliard (@julliard) June 1, 2022
June 1, 2022
1
0
4
17
[PATCH 0/2] MR89: Use +threadname channel for thread names.
by Brendan Shanks (@bshanks) June 1, 2022
by Brendan Shanks (@bshanks) June 1, 2022
June 1, 2022
3
3
June 1, 2022
3
11
1
0
3
11
[PATCH v2 4/6] d3dx10_43: Add D3DX10CreateAsyncTextureInfoProcessor stub.
by Piotr Caban June 1, 2022
by Piotr Caban June 1, 2022
June 1, 2022
3
4
June 1, 2022
3
5
Re: [PATCH v2 0/5] MR162: explorer: Move clipboard manager thread from display driver.
by Martin Storsjö June 1, 2022
by Martin Storsjö June 1, 2022
June 1, 2022
1
0
[PATCH v2 6/6] d3dx10_43/tests: Add D3DX10CreateAsyncTextureInfoProcessor tests.
by Piotr Caban June 1, 2022
by Piotr Caban June 1, 2022
June 1, 2022
2
1
June 1, 2022
2
1
June 1, 2022
2
1
[PATCH v2 1/6] d3dx10_43: Try loading the resource as bitmap in D3DX10CreateAsyncResourceLoader.
by Piotr Caban June 1, 2022
by Piotr Caban June 1, 2022
June 1, 2022
2
1
[tools] testbot/build: Fix passing the BuildWine() target list in Reconfig.
by Francois Gouget June 1, 2022
by Francois Gouget June 1, 2022
June 1, 2022
1
0
[tools] testbot/TestWTBS: Provide finer grained support for 32-/64-bit reports.
by Francois Gouget June 1, 2022
by Francois Gouget June 1, 2022
June 1, 2022
1
0
[tools] testbot/orm: Take the filters into account in DBIBackend::DeleteAll().
by Francois Gouget June 1, 2022
by Francois Gouget June 1, 2022
June 1, 2022
1
0
[PATCH 0/2] MR157: win32u/clipboard: Set bitmap and palette as system object.
by Jactry Zeng (@jactry) June 1, 2022
by Jactry Zeng (@jactry) June 1, 2022
June 1, 2022
3
5
[PATCH v3 0/2] MR138: d3drm: IDirect3DRMTexture3 Get/SetDecalTransparency
by Alistair Leslie-Hughes (@alesliehughes) June 1, 2022
by Alistair Leslie-Hughes (@alesliehughes) June 1, 2022
June 1, 2022
2
3
[PATCH 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes) June 1, 2022
by Alistair Leslie-Hughes (@alesliehughes) June 1, 2022
June 1, 2022
2
1
[PATCH 0/1] MR166: include: Add touch and pointer input related winuser.h declarations.
by Rémi Bernon June 1, 2022
by Rémi Bernon June 1, 2022
June 1, 2022
1
1