June 27, 2022
1
0
June 27, 2022
1
0
[PATCH 0/17] MR319: d2d1: Initial implementation of effect properties handling
by Nikolay Sivov (@nsivov) June 27, 2022
by Nikolay Sivov (@nsivov) June 27, 2022
June 27, 2022
1
0
[PATCH 0/1] MR316: wbemprox: Use return length from NtQuerySystemInformationEx().
by Brendan Shanks (@bshanks) June 27, 2022
by Brendan Shanks (@bshanks) June 27, 2022
June 27, 2022
3
2
June 27, 2022
2
5
[PATCH 0/6] MR317: uxtheme/tests: Test that DrawThemeBackgroundEx() is at ordinal 47.
by Zhiyi Zhang (@zhiyi) June 27, 2022
by Zhiyi Zhang (@zhiyi) June 27, 2022
June 27, 2022
2
6
[PATCH 0/6] MR265: kernelbase: Implement PrefetchVirtualMemory.
by Jinoh Kang (@iamahuman) June 26, 2022
by Jinoh Kang (@iamahuman) June 26, 2022
June 26, 2022
3
9
[PATCH v5 0/1] MR296: nsiproxy.sys: Add static ARP entries which are always present on Windows.
by Paul Gofman (@gofman) June 26, 2022
by Paul Gofman (@gofman) June 26, 2022
June 26, 2022
3
3
[PATCH v4 0/9] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) June 26, 2022
by Piotr Caban (@piotr) June 26, 2022
June 26, 2022
2
9
[PATCH 0/2] MR314: ntdll/tests: Preserve EFLAGS across syscall on x64.
by Jinoh Kang (@iamahuman) June 26, 2022
by Jinoh Kang (@iamahuman) June 26, 2022
June 26, 2022
2
2