[PATCH resend] ntdll: Add RtlGetDeviceFamilyInfoEnum and RtlGetDeviceFamilyInfoEnum
by Kacper Raczy June 22, 2022
by Kacper Raczy June 22, 2022
June 22, 2022
2
2
June 22, 2022
2
6
June 22, 2022
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[PATCH vkd3d 1/4] vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
by Henri Verbeet June 22, 2022
by Henri Verbeet June 22, 2022
June 22, 2022
2
1
[PATCH vkd3d 3/4] build: Add tests/vulkan_procs.h to the distribution.
by Henri Verbeet June 22, 2022
by Henri Verbeet June 22, 2022
June 22, 2022
1
0
[PATCH vkd3d 2/4] build: Add the d3d9 and d3d11 shader runners to the distribution.
by Henri Verbeet June 22, 2022
by Henri Verbeet June 22, 2022
June 22, 2022
1
0
[PATCH v2 0/2] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
by Paul Gofman (@gofman) June 22, 2022
by Paul Gofman (@gofman) June 22, 2022
June 22, 2022
3
5
[PATCH 1/5] d2d1/tests: Add tests for system property name, type, value size.
by Ziqing Hui June 22, 2022
by Ziqing Hui June 22, 2022
June 22, 2022
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