[PATCH 0/1] MR277: cmd: Handle lines with just spaces in bracket blocks.
by Bernhard Übelacker June 20, 2022
by Bernhard Übelacker June 20, 2022
June 20, 2022
2
4
[PATCH 0/1] MR279: d3drm: IDirect3DRMMeshBuilder3 Optimize fake success
by Alistair Leslie-Hughes (@alesliehughes) June 20, 2022
by Alistair Leslie-Hughes (@alesliehughes) June 20, 2022
June 20, 2022
2
1
[PATCH 0/9] MR278: d2d1: Partially implement effect registration parsing.
by Nikolay Sivov (@nsivov) June 19, 2022
by Nikolay Sivov (@nsivov) June 19, 2022
June 19, 2022
3
9
[PATCH v4 1/8] server: Actually set initial status in set_async_direct_result handler.
by Jinoh Kang June 19, 2022
by Jinoh Kang June 19, 2022
June 19, 2022
3
10
June 18, 2022
2
1
June 18, 2022
3
2
[PATCH 0/1] MR276: include: Add _tcsto[u]ll declarations.
by Daniel Lehman (@dlehman25) June 18, 2022
by Daniel Lehman (@dlehman25) June 18, 2022
June 18, 2022
2
1
[PATCH 0/4] MR275: ntdll: Plumb zero_bits parameter from virtual_map_section to virtual_map_builtin_module.
by Brendan Shanks (@bshanks) June 18, 2022
by Brendan Shanks (@bshanks) June 18, 2022
June 18, 2022
2
4
[PATCH v2 0/9] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) June 18, 2022
by Piotr Caban (@piotr) June 18, 2022
June 18, 2022
2
9
[PATCH 0/8] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) June 18, 2022
by Piotr Caban (@piotr) June 18, 2022
June 18, 2022
4
11