[PATCH 0/1] MR190: shell32: Partially implement IShellItemImageFactory (icon only, no thumbnail).
by Jinoh Kang (@iamahuman) June 5, 2022
by Jinoh Kang (@iamahuman) June 5, 2022
June 5, 2022
3
2
[PATCH 0/1] MR189: windows.gaming.input: Fix a leak on error path (Coverity).
by Nikolay Sivov (@nsivov) June 5, 2022
by Nikolay Sivov (@nsivov) June 5, 2022
June 5, 2022
3
2
June 4, 2022
2
1
[PATCH 0/3] MR187: ntdll/tests: Test if RtlFormatMessage modifies va_list on error.
by Daniel Lehman (@dlehman25) June 4, 2022
by Daniel Lehman (@dlehman25) June 4, 2022
June 4, 2022
2
3
[PATCH v3 0/2] MR155: ntdll: Fix reading stale Information from IOSB.
by Jinoh Kang (@iamahuman) June 4, 2022
by Jinoh Kang (@iamahuman) June 4, 2022
June 4, 2022
3
3
June 4, 2022
1
0
[PATCH v3 0/2] MR135: Cancel asyncs queued by thread when the thread is terminated
by Paul Gofman (@gofman) June 4, 2022
by Paul Gofman (@gofman) June 4, 2022
June 4, 2022
4
7
[PATCH 0/1] MR185: d2d1: Use d3d11 constants for constant buffer description.
by Nikolay Sivov (@nsivov) June 4, 2022
by Nikolay Sivov (@nsivov) June 4, 2022
June 4, 2022
2
1
1
0
Re: [PATCH v3 0/1] MR163: avicap32: Add fallback Unixlib function and thunk to use when V4L is unavailable. - approved
by Alexandre Julliard (@julliard) June 3, 2022
by Alexandre Julliard (@julliard) June 3, 2022
June 3, 2022
1
0