[PATCH] d3d9/tests: Do not test the alpha channel in test_multisample_get_front_buffer_data().
by Zebediah Figura June 2, 2022
by Zebediah Figura June 2, 2022
June 2, 2022
2
1
[PATCH 2/2] d3d9/tests: Demonstrate that NULL HWNDs don't prevent device creation
by Andrew Eikum June 2, 2022
by Andrew Eikum June 2, 2022
June 2, 2022
2
1
[PATCH 1/2] d3d9/tests: Add desktop window tests for IDirect3DDevice9Ex
by Andrew Eikum June 2, 2022
by Andrew Eikum June 2, 2022
June 2, 2022
2
1
2
2
[PATCH v2 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes) June 2, 2022
by Alistair Leslie-Hughes (@alesliehughes) June 2, 2022
June 2, 2022
4
3
[PATCH 1/3] wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad().
by Zebediah Figura June 2, 2022
by Zebediah Figura June 2, 2022
June 2, 2022
1
2
[PATCH vkd3d 1/7] tests: Test how matrix types interact with semantics.
by Giovanni Mascellani June 2, 2022
by Giovanni Mascellani June 2, 2022
June 2, 2022
2
9
June 1, 2022
2
6
Re: [PATCH v2 0/4] MR168: winemac: PE conversion preparation - approved
by Alexandre Julliard (@julliard) June 1, 2022
by Alexandre Julliard (@julliard) June 1, 2022
June 1, 2022
1
0
Re: [PATCH v2 0/1] MR166: include: Add touch and pointer input related winuser.h declarations. - approved
by Alexandre Julliard (@julliard) June 1, 2022
by Alexandre Julliard (@julliard) June 1, 2022
June 1, 2022
1
0