[PATCH v2 2/7] msvcr120: Add _StructuredTaskCollection::_StructuredTaskCollection_dtor stub.
by Piotr Caban July 4, 2022
by Piotr Caban July 4, 2022
July 4, 2022
1
0
July 4, 2022
1
0
[PATCH v3 0/3] MR359: mmdevapi: copy ContainerID property from audio driver if available
by Claire (@ClearlyClaire) July 4, 2022
by Claire (@ClearlyClaire) July 4, 2022
July 4, 2022
2
3
[PATCH v2 0/3] MR359: mmdevapi: copy ContainerID property from audio driver if available
by Claire (@ClearlyClaire) July 4, 2022
by Claire (@ClearlyClaire) July 4, 2022
July 4, 2022
3
4
[PATCH v6 0/1] MR320: riched20/tests: Test for ITextDocument::Undo and ITextDocument::Redo (#53289).
by Jinoh Kang (@iamahuman) July 4, 2022
by Jinoh Kang (@iamahuman) July 4, 2022
July 4, 2022
2
2
[tools] testbot: Also identify Failure test units on unhandled exception lines.
by Francois Gouget July 4, 2022
by Francois Gouget July 4, 2022
July 4, 2022
1
0
[tools] testbot/web: Only show the date for the latest failures occurrence.
by Francois Gouget July 4, 2022
by Francois Gouget July 4, 2022
July 4, 2022
1
0
[PATCH v5 0/1] MR320: riched20/tests: Test for ITextDocument::Undo and ITextDocument::Redo (#53289).
by Jinoh Kang (@iamahuman) July 4, 2022
by Jinoh Kang (@iamahuman) July 4, 2022
July 4, 2022
2
1
[PATCH 0/7] MR370: mciqtz32: Simplify video window management by creating default window.
by Akihiro Sagawa (@sgwaki) July 4, 2022
by Akihiro Sagawa (@sgwaki) July 4, 2022
July 4, 2022
3
13
[PATCH 0/2] MR326: riched20: Emulate a Windows bug that ignores undo/redo failure.
by Jinoh Kang (@iamahuman) July 4, 2022
by Jinoh Kang (@iamahuman) July 4, 2022
July 4, 2022
4
7
[PATCH v4 0/1] MR320: riched20/tests: Test for ITextDocument::Undo and ITextDocument::Redo (#53289).
by Jinoh Kang (@iamahuman) July 4, 2022
by Jinoh Kang (@iamahuman) July 4, 2022
July 4, 2022
2
4
[PATCH v2 2/2] combase: Execute local server for correct architecture in a WoW64 setup.
by Dmitry Timoshkov July 4, 2022
by Dmitry Timoshkov July 4, 2022
July 4, 2022
2
1
[PATCH v2 1/2] combase: Use file system redirection path only for an opposite architecture in a WoW64 setup.
by Dmitry Timoshkov July 4, 2022
by Dmitry Timoshkov July 4, 2022
July 4, 2022
2
1
3
8
[PATCH v3 0/1] MR362: ntoskrnl: Add KeQueryPriorityThread stub
by Alexander Wilms (@Alexander-Wilms) July 4, 2022
by Alexander Wilms (@Alexander-Wilms) July 4, 2022
July 4, 2022
2
1
[PATCH v3 0/5] MR355: win32u: Move more display mode logic out of graphics drivers.
by Rémi Bernon July 4, 2022
by Rémi Bernon July 4, 2022
July 4, 2022
2
8
[PATCH v5 0/3] MR337: winepulse: Return device-specific values for GetMixFormat and GetDevicePeriod
by Claire (@ClearlyClaire) July 4, 2022
by Claire (@ClearlyClaire) July 4, 2022
July 4, 2022
3
7
2
1
[PATCH v4 0/3] MR337: winepulse: Return device-specific values for GetMixFormat and GetDevicePeriod
by Claire (@ClearlyClaire) July 4, 2022
by Claire (@ClearlyClaire) July 4, 2022
July 4, 2022
3
7
3
2
2
1
[PATCH v2 0/5] MR355: win32u: Move more display mode logic out of graphics drivers.
by Rémi Bernon July 4, 2022
by Rémi Bernon July 4, 2022
July 4, 2022
2
8
[PATCH v3 0/2] MR337: winepulse: Return device-specific values for GetMixFormat and GetDevicePeriod
by Claire (@ClearlyClaire) July 4, 2022
by Claire (@ClearlyClaire) July 4, 2022
July 4, 2022
4
11
[PATCH v2 0/1] MR364: kernel32/tests: Test module refcounting with forwarded exports.
by Jinoh Kang (@iamahuman) July 4, 2022
by Jinoh Kang (@iamahuman) July 4, 2022
July 4, 2022
3
2
[PATCH 0/1] MR364: kernel32/tests: Test module refcounting with forwarded exports.
by Jinoh Kang (@iamahuman) July 3, 2022
by Jinoh Kang (@iamahuman) July 3, 2022
July 3, 2022
3
2
[PATCH 0/1] MR366: loader: Refactor argv/envp/auxv management.
by Jinoh Kang (@iamahuman) July 3, 2022
by Jinoh Kang (@iamahuman) July 3, 2022
July 3, 2022
2
2
[PATCH 0/1] MR365: loader: Fix return type of get_auxiliary().
by Jinoh Kang (@iamahuman) July 3, 2022
by Jinoh Kang (@iamahuman) July 3, 2022
July 3, 2022
2
1
[PATCH 0/1] MR363: user32/tests: Test for window exposure behaviours.
by Jinoh Kang (@iamahuman) July 3, 2022
by Jinoh Kang (@iamahuman) July 3, 2022
July 3, 2022
3
2
[PATCH v2 0/1] MR362: ntoskrnl: Add KeQueryPriorityThread stub
by Alexander Wilms (@Alexander-Wilms) July 3, 2022
by Alexander Wilms (@Alexander-Wilms) July 3, 2022
July 3, 2022
2
1
[PATCH 0/1] MR362: ntoskrnl: Add KeQueryPriorityThread stub
by Alexander Wilms (@Alexander-Wilms) July 3, 2022
by Alexander Wilms (@Alexander-Wilms) July 3, 2022
July 3, 2022
2
1
[PATCH 0/6] MR361: d2d1/effect: Add support for vector and matrix property types.
by Nikolay Sivov (@nsivov) July 2, 2022
by Nikolay Sivov (@nsivov) July 2, 2022
July 2, 2022
3
9
July 2, 2022
2
3
[PATCH 0/2] MR360: Draft: winepulse.drv: add support for containerId property from sysfs path
by Claire (@ClearlyClaire) July 2, 2022
by Claire (@ClearlyClaire) July 2, 2022
July 2, 2022
2
2
[PATCH 0/3] MR359: mmdevapi: support VT_CLSID in MMDevice_SetPropValue
by Claire (@ClearlyClaire) July 2, 2022
by Claire (@ClearlyClaire) July 2, 2022
July 2, 2022
2
3
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Matteo Bruni (@Mystral) July 2, 2022
by Matteo Bruni (@Mystral) July 2, 2022
July 2, 2022
1
0
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation. - approved
by Matteo Bruni (@Mystral) July 2, 2022
by Matteo Bruni (@Mystral) July 2, 2022
July 2, 2022
1
0
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) July 2, 2022
by Piotr Caban (@piotr) July 2, 2022
July 2, 2022
1
0
1
0
July 1, 2022
2
1
[PATCH vkd3d 06/12] vkd3d-shader/hlsl: Unify type minor/major size functions.
by Francisco Casas July 1, 2022
by Francisco Casas July 1, 2022
July 1, 2022
1
0
[PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader
by Andrew Eikum (@aeikum) July 1, 2022
by Andrew Eikum (@aeikum) July 1, 2022
July 1, 2022
5
18
Re: [PATCH v2 0/1] MR346: winex11.drv: Use a global Vulkan instance in X11DRV_D3DKMTOpenAdapterFromLuid(). - approved
by Alexandre Julliard (@julliard) July 1, 2022
by Alexandre Julliard (@julliard) July 1, 2022
July 1, 2022
1
0
Re: [PATCH v2 0/4] MR356: wineusb: PE conversion - approved
by Alexandre Julliard (@julliard) July 1, 2022
by Alexandre Julliard (@julliard) July 1, 2022
July 1, 2022
1
0
Re: [PATCH v2 0/1] MR357: d2d1/tests: Add some tests for enum property structure. - approved
by Alexandre Julliard (@julliard) July 1, 2022
by Alexandre Julliard (@julliard) July 1, 2022
July 1, 2022
1
0
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Matteo Bruni (@Mystral) July 1, 2022
by Matteo Bruni (@Mystral) July 1, 2022
July 1, 2022
1
0
[PATCH v5 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) July 1, 2022
by Piotr Caban (@piotr) July 1, 2022
July 1, 2022
5
12
July 1, 2022
1
6
[PATCH v6 1/4] mfplat/buffer: Deduplicate common code between Lock2D() and Lock2DSize().
by Giovanni Mascellani July 1, 2022
by Giovanni Mascellani July 1, 2022
July 1, 2022
3
9
[PATCH 0/5] MR355: win32u: Move more display mode logic out of graphics drivers.
by Rémi Bernon July 1, 2022
by Rémi Bernon July 1, 2022
July 1, 2022
2
14
[PATCH 0/1] MR357: d2d1/tests: Add some tests for enum property structure.
by Nikolay Sivov (@nsivov) July 1, 2022
by Nikolay Sivov (@nsivov) July 1, 2022
July 1, 2022
2
1
2
4
3
8