Re: [PATCH v2 0/6] MR361: d2d1/effect: Add support for vector and matrix property types. - approved
by Alexandre Julliard (@julliard) July 4, 2022
by Alexandre Julliard (@julliard) July 4, 2022
July 4, 2022
1
0
Re: [PATCH v7 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation. - approved
by Alexandre Julliard (@julliard) July 4, 2022
by Alexandre Julliard (@julliard) July 4, 2022
July 4, 2022
1
0
[PATCH v4 0/5] MR355: win32u: Move more display mode logic out of graphics drivers.
by Rémi Bernon July 4, 2022
by Rémi Bernon July 4, 2022
July 4, 2022
3
8
[PATCH v3 0/1] MR364: kernel32/tests: Test module refcounting with forwarded exports.
by Jinoh Kang (@iamahuman) July 4, 2022
by Jinoh Kang (@iamahuman) July 4, 2022
July 4, 2022
3
2
July 4, 2022
1
0
July 4, 2022
2
9
July 4, 2022
2
9
[PATCH 0/1] MR344: server: Allow IOCTL_AFD_POLL for sockets without unix fd.
by Paul Gofman (@gofman) July 4, 2022
by Paul Gofman (@gofman) July 4, 2022
July 4, 2022
3
2
2
4
[PATCH v8 0/4] MR337: winepulse: Return device-specific values for GetMixFormat and GetDevicePeriod
by Claire (@ClearlyClaire) July 4, 2022
by Claire (@ClearlyClaire) July 4, 2022
July 4, 2022
3
7