March 16, 2021
1
0
March 16, 2021
2
1
March 16, 2021
2
1
March 16, 2021
2
3
[PATCH 3/5] d3d11: Store the feature level in the d3d_device_context_state structure.
by Henri Verbeet March 16, 2021
by Henri Verbeet March 16, 2021
March 16, 2021
2
1
[PATCH 1/6] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_viewports().
by Zebediah Figura March 16, 2021
by Zebediah Figura March 16, 2021
March 16, 2021
2
11
[PATCH 5/5] d3d11: Replace the FIXME in d3d11_immediate_context_SwapDeviceContextState() with a TRACE.
by Henri Verbeet March 16, 2021
by Henri Verbeet March 16, 2021
March 16, 2021
1
0
[PATCH 4/5] d3d11: Use the supplied feature levels in d3d11_device_CreateDeviceContextState().
by Henri Verbeet March 16, 2021
by Henri Verbeet March 16, 2021
March 16, 2021
1
0
[PATCH 2/5] wined3d: Take the layer index into account in wined3d_shader_resource_view_gl_generate_mipmap().
by Henri Verbeet March 16, 2021
by Henri Verbeet March 16, 2021
March 16, 2021
1
0
[PATCH 1/5] wined3d: Add a missing barrier to wined3d_shader_resource_view_vk_generate_mipmap().
by Henri Verbeet March 16, 2021
by Henri Verbeet March 16, 2021
March 16, 2021
1
0