March 11, 2021
1
0
[PATCH 7/7] wined3d: Pass a resource range to wined3d_context_vk_image_barrier().
by Henri Verbeet March 11, 2021
by Henri Verbeet March 11, 2021
March 11, 2021
1
0
[PATCH 6/7] wined3d: End active queries before restarting them in wined3d_query_vk_issue().
by Henri Verbeet March 11, 2021
by Henri Verbeet March 11, 2021
March 11, 2021
1
0
March 11, 2021
1
0
[PATCH 4/7] wined3d: Set the "compareEnable" field of struct VkSamplerCreateInfo to either 0 or 1.
by Henri Verbeet March 11, 2021
by Henri Verbeet March 11, 2021
March 11, 2021
1
0
March 11, 2021
1
0
[PATCH 2/7] wined3d: Use wined3d_cs_finish() in wined3d_view_vk_destroy().
by Henri Verbeet March 11, 2021
by Henri Verbeet March 11, 2021
March 11, 2021
1
0
[PATCH 1/7] wined3d: Use wined3d_cs_finish() in wined3d_view_gl_destroy().
by Henri Verbeet March 11, 2021
by Henri Verbeet March 11, 2021
March 11, 2021
1
0
[PATCH 1/6] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_depth_stencil_state().
by Zebediah Figura March 11, 2021
by Zebediah Figura March 11, 2021
March 11, 2021
2
11
[PATCH v2 1/5] wined3d: Use VK_FORMAT_D24_UNORM_S8_UINT when available.
by Matteo Bruni March 11, 2021
by Matteo Bruni March 11, 2021
March 11, 2021
4
11