[PATCH resend] ntdll: Implement JobObjectBasicProcessIdList for NtQueryInformationJobObject.
by Gabriel Ivăncescu Feb. 19, 2021
by Gabriel Ivăncescu Feb. 19, 2021
Feb. 19, 2021
2
2
[PATCH 2/2] secur32/tests: Add tests for renegotiating an SSL connection.
by Hans Leidekker Feb. 19, 2021
by Hans Leidekker Feb. 19, 2021
Feb. 19, 2021
1
0
[PATCH 1/2] secur32: Return STREAM_HEADER/TRAILER buffers on SEC_I_RENEGOTIATE.
by Hans Leidekker Feb. 19, 2021
by Hans Leidekker Feb. 19, 2021
Feb. 19, 2021
1
0
2
1
[PATCH 4/4] ntdll: Use syscall frame for x86_64 YMM context in NtGetContextThread.
by Jacek Caban Feb. 19, 2021
by Jacek Caban Feb. 19, 2021
Feb. 19, 2021
1
0
Feb. 19, 2021
1
0
Feb. 19, 2021
1
0
[PATCH vkd3d 6/6] vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.
by Henri Verbeet Feb. 19, 2021
by Henri Verbeet Feb. 19, 2021
Feb. 19, 2021
1
0
[PATCH vkd3d 5/6] vkd3d-shader: Parse shader model 5 resource strides.
by Henri Verbeet Feb. 19, 2021
by Henri Verbeet Feb. 19, 2021
Feb. 19, 2021
1
0
[PATCH vkd3d 4/6] vkd3d-shader: Explicitly handle "none" modifiers in shader_sm4_read_param().
by Henri Verbeet Feb. 19, 2021
by Henri Verbeet Feb. 19, 2021
Feb. 19, 2021
1
0