[PATCH 1/2] d3d11: Advertise support for shader model 4 compute shaders if compute shaders are supported.
by Henri Verbeet Feb. 18, 2021
by Henri Verbeet Feb. 18, 2021
Feb. 18, 2021
1
0
[PATCH v3 6/7] adsldp: empty ExecuteSearch() is S_OK, GetFirstRow()/GetNextRow() then return S_ADS_NOMORE_ROWS
by Damjan Jovanovic Feb. 18, 2021
by Damjan Jovanovic Feb. 18, 2021
Feb. 18, 2021
1
0
[PATCH v3 5/7] adsldp: implement the ADS_SEARCHPREF_CHASE_REFERRALS search preference
by Damjan Jovanovic Feb. 18, 2021
by Damjan Jovanovic Feb. 18, 2021
Feb. 18, 2021
1
0
[PATCH v3 3/7] adsldp: implement the ADS_SEARCHPREF_SIZE_LIMIT search preference
by Damjan Jovanovic Feb. 18, 2021
by Damjan Jovanovic Feb. 18, 2021
Feb. 18, 2021
1
0
[PATCH v3 2/7] adsldp: split the user into a domain and a username, where possible
by Damjan Jovanovic Feb. 18, 2021
by Damjan Jovanovic Feb. 18, 2021
Feb. 18, 2021
1
0
[PATCH v3 1/7] activeds: implement ADsSetLastError() and ADsGetLastError()
by Damjan Jovanovic Feb. 18, 2021
by Damjan Jovanovic Feb. 18, 2021
Feb. 18, 2021
1
0
1
0
Feb. 18, 2021
2
1
[PATCH 9/9] ntdll: Use xsavec in syscall dispatcher on x86_64 when possible.
by Jacek Caban Feb. 18, 2021
by Jacek Caban Feb. 18, 2021
Feb. 18, 2021
1
0
[PATCH 8/9] ntdll: Use syscall frames for x86_64 NtSetContextThread implementation.
by Jacek Caban Feb. 18, 2021
by Jacek Caban Feb. 18, 2021
Feb. 18, 2021
1
0