Jan. 22, 2021
2
1
Jan. 22, 2021
2
1
Jan. 22, 2021
1
6
Jan. 22, 2021
1
3
[PATCH 3/5] d3d12: Implement D3D12SerializeVersionedRootSignature() on top of vkd3d_serialize_versioned_root_signature().
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
3
3
1
0
[PATCH 4/5] d3d12: Implement D3D12CreateVersionedRootSignatureDeserializer().
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 2/5] wined3d: Implement NULL constant buffer views for the Vulkan backend.
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 1/5] wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 1/4] windowscodecs: Use create_instance instead of ImagingFactory_CreateInstance.
by Rémi Bernon Jan. 22, 2021
by Rémi Bernon Jan. 22, 2021
Jan. 22, 2021
2
8