[PATCH 4/5] wined3d: Stencil test also uses the depth/stencil buffer.
by Henri Verbeet Jan. 21, 2021
by Henri Verbeet Jan. 21, 2021
Jan. 21, 2021
1
0
[PATCH 3/5] wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer.
by Henri Verbeet Jan. 21, 2021
by Henri Verbeet Jan. 21, 2021
Jan. 21, 2021
1
0
[PATCH 2/5] wined3d: End the current render pass in wined3d_buffer_vk_barrier().
by Henri Verbeet Jan. 21, 2021
by Henri Verbeet Jan. 21, 2021
Jan. 21, 2021
1
0
[PATCH 1/5] wined3d: Properly convert Vulkan sample count format information.
by Henri Verbeet Jan. 21, 2021
by Henri Verbeet Jan. 21, 2021
Jan. 21, 2021
1
0
[PATCH] dwrite/layout: Use default font family if the font family of the layout format is empty.
by Haoyang Chen Jan. 21, 2021
by Haoyang Chen Jan. 21, 2021
Jan. 21, 2021
2
1
Jan. 21, 2021
2
1
[PATCH 1/3] gdi32/tests: Test GetDeviceCaps() for DCs on multiple monitor systems.
by Zhiyi Zhang Jan. 21, 2021
by Zhiyi Zhang Jan. 21, 2021
Jan. 21, 2021
2
3
1
0
[PATCH 1/5] winegstreamer: Flush connected pins directly in SetPositions().
by Zebediah Figura Jan. 21, 2021
by Zebediah Figura Jan. 21, 2021
Jan. 21, 2021
1
4
[tools 1/3] testbot/TestWTBS: Allow restricting the range of jobs to check.
by Francois Gouget Jan. 20, 2021
by Francois Gouget Jan. 20, 2021
Jan. 20, 2021
1
3