[PATCH v2 0/3] MR225: server: Fix races related to socket errors
by Piotr Caban (@piotr) June 10, 2022
by Piotr Caban (@piotr) June 10, 2022
June 10, 2022
3
4
June 10, 2022
3
3
[PATCH 0/7] MR220: winegstreamer: Add zero-copy support to quartz_transform.
by Rémi Bernon June 10, 2022
by Rémi Bernon June 10, 2022
June 10, 2022
2
10
Re: [PATCH v5 0/9] MR205: Add support for HRESULT and ID3DX10ThreadPump parameters in D3DX10GetImageInfo functions - approved
by Alexandre Julliard (@julliard) June 10, 2022
by Alexandre Julliard (@julliard) June 10, 2022
June 10, 2022
1
0
Re: [PATCH v3 0/2] MR127: ws2_32: Make wait in select and recv alertable - approved
by Alexandre Julliard (@julliard) June 10, 2022
by Alexandre Julliard (@julliard) June 10, 2022
June 10, 2022
1
0
Re: [PATCH v2 0/6] MR222: ntdll: Implement RtlGetUserValueHeap and use it in Local/Global alloc. - approved
by Alexandre Julliard (@julliard) June 10, 2022
by Alexandre Julliard (@julliard) June 10, 2022
June 10, 2022
1
0
Re: [PATCH v4 0/3] MR216: uiautomationcore: More UiaProviderFromIAccessible work. - approved
by Alexandre Julliard (@julliard) June 10, 2022
by Alexandre Julliard (@julliard) June 10, 2022
June 10, 2022
1
0
Re: [PATCH v4 0/1] MR181: winebus: Optionally split joysticks with more than 6 axes. - approved
by Alexandre Julliard (@julliard) June 10, 2022
by Alexandre Julliard (@julliard) June 10, 2022
June 10, 2022
1
0
Re: [PATCH v2 0/6] MR223: dinput/tests: Cleanup mouse and keyboard tests and merge them into device8.c. - approved
by Alexandre Julliard (@julliard) June 10, 2022
by Alexandre Julliard (@julliard) June 10, 2022
June 10, 2022
1
0
Re: [PATCH v2 0/2] MR219: user32: Avoid use of setupapi in raw input device enumeration. - approved
by Alexandre Julliard (@julliard) June 10, 2022
by Alexandre Julliard (@julliard) June 10, 2022
June 10, 2022
1
0