2
2
[PATCH v2 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (ï¼ alesliehughes) June 1, 2022
by Alistair Leslie-Hughes (ï¼ alesliehughes) June 1, 2022
June 1, 2022
4
3
[PATCH 1/3] wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad().
by Zebediah Figura June 1, 2022
by Zebediah Figura June 1, 2022
June 1, 2022
1
2
[PATCH vkd3d 1/7] tests: Test how matrix types interact with semantics.
by Giovanni Mascellani June 1, 2022
by Giovanni Mascellani June 1, 2022
June 1, 2022
2
9
June 1, 2022
2
6
Re: [PATCH v2 0/4] MR168: winemac: PE conversion preparation - approved
by Alexandre Julliard (ï¼ julliard) June 1, 2022
by Alexandre Julliard (ï¼ julliard) June 1, 2022
June 1, 2022
1
0
Re: [PATCH v2 0/1] MR166: include: Add touch and pointer input related winuser.h declarations. - approved
by Alexandre Julliard (ï¼ julliard) June 1, 2022
by Alexandre Julliard (ï¼ julliard) June 1, 2022
June 1, 2022
1
0
Re: [PATCH v2 0/1] MR164: winex11.drv: Avoid adding duplicate GPUs. - approved
by Alexandre Julliard (ï¼ julliard) June 1, 2022
by Alexandre Julliard (ï¼ julliard) June 1, 2022
June 1, 2022
1
0
4
17
[PATCH 0/2] MR89: Use +threadname channel for thread names.
by Brendan Shanks (ï¼ bshanks) June 1, 2022
by Brendan Shanks (ï¼ bshanks) June 1, 2022
June 1, 2022
3
3