March 25, 2022
4
4
3
7
[PATCH vkd3d v7 6/6] vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
by Francisco Casas March 25, 2022
by Francisco Casas March 25, 2022
March 25, 2022
1
0
[PATCH vkd3d v7 5/6] vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.
by Francisco Casas March 25, 2022
by Francisco Casas March 25, 2022
March 25, 2022
1
0
[PATCH vkd3d v7 4/6] vkd3d-shader/hlsl: Properly free parse_variable_def memory.
by Francisco Casas March 25, 2022
by Francisco Casas March 25, 2022
March 25, 2022
1
0
[PATCH vkd3d v7 3/6] vkd3d-shader/hlsl: Add 'braces' flag to parse initializers.
by Francisco Casas March 25, 2022
by Francisco Casas March 25, 2022
March 25, 2022
1
0
[PATCH vkd3d v7 2/6] vkd3d-shader/hlsl: Concatenate nested initializers.
by Francisco Casas March 25, 2022
by Francisco Casas March 25, 2022
March 25, 2022
1
0
[PATCH vkd3d v7 1/6] vkd3d-shader/hlsl: Avoid leaks on memory allocation failures when parsing initializers.
by Francisco Casas March 25, 2022
by Francisco Casas March 25, 2022
March 25, 2022
1
0
[PATCH] kernel32/tests: Add a test to show that services.exe is supposed to run in the session 0.
by Dmitry Timoshkov March 25, 2022
by Dmitry Timoshkov March 25, 2022
March 25, 2022
1
0
March 25, 2022
2
1