[PATCH v3 1/3] winegstreamer: Implement WMA decoder Process(Input|Output) error checks.
by Rémi Bernon March 14, 2022
by Rémi Bernon March 14, 2022
March 14, 2022
3
5
March 14, 2022
3
6
[PATCH vkd3d v5 8/8] vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
by Francisco Casas March 14, 2022
by Francisco Casas March 14, 2022
March 14, 2022
3
2
[PATCH vkd3d v5 6/8] vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.
by Francisco Casas March 14, 2022
by Francisco Casas March 14, 2022
March 14, 2022
3
2
[PATCH vkd3d v5 4/8] vkd3d-shader/hlsl: Add 'braces' flag to parse initializers.
by Francisco Casas March 14, 2022
by Francisco Casas March 14, 2022
March 14, 2022
3
2
[PATCH vkd3d v5 3/8] vkd3d-shader/hlsl: Concatenate nested initializers.
by Francisco Casas March 14, 2022
by Francisco Casas March 14, 2022
March 14, 2022
3
2
[PATCH vkd3d v5 2/8] vkd3d-shader/hlsl: Avoid leaks on memory allocation failures when parsing initializers.
by Francisco Casas March 14, 2022
by Francisco Casas March 14, 2022
March 14, 2022
3
2
[PATCH] wined3d: Try to load winevulkan.dll instead of vulkan-1.dll.
by Zebediah Figura March 14, 2022
by Zebediah Figura March 14, 2022
March 14, 2022
2
1
[PATCH] d2d1/tests: Actually test the return of ID2D1TransformedGeometry_GetBounds
by Michael Stefaniuc March 14, 2022
by Michael Stefaniuc March 14, 2022
March 14, 2022
2
1
March 14, 2022
1
0